Final render stage of "The Cave Gypsum Giant" fan art project. Character textured entirely in Nomad Sculpt, then rendered in Blender using HDRI lighting from Poly Haven (polyhaven.com). Based on the original creature design by Justin Gerard. Next steps: retopology and rigging in Blender.
Etapa de render final del personaje. Texturas aplicadas en Nomad Sculpt, render en Blender con HDRI de Poly Haven. Basado en el diseño original de Justin Gerard. Próximo paso: retopología y rigging en Blender.