Freelance 3D Character and Creature Artist with over 9 years of experience crafting characters and creatures for games, animated series, collectibles, and commercial projects.
I specialize in the full character creation pipeline — from concept and high-poly sculpt to retopology, texturing, and render-ready delivery — using ZBrush, Blender, Mudbox, 3DCoat, Marvelous Designer, and Substance Painter.
My work spans realistic and stylized characters, organic creatures, and hard-surface hybrids. I'm particularly drawn to dark fantasy aesthetics, creature anatomy, and pushing the boundaries of digital sculpting.
Commercial experience includes AI-driven character pipelines (Syntric AI) and animation productions (North Studio).
Available for freelance work worldwide.